The turrets aren't fixed. They have concept videos on the website, they'll be no different than regular turret armaments on ships now.
Even in an Abrams tank, they use advance computer controls to stabilize the gun enough to accurately fire a sabot round at something only a few thousand meters away. To get real accurate, they have to stop the tank to fire.
Originally Posted by ExNYer
Actually not true. I'll admit, when I was going through 19K basic training they told us about the old M60 tanks which had a "stabilize" button which you had to be stopped to use. As tankers, we trained both defensive and offensive. Defensive shoots are stationary, offensive are moving, and there's no difference in impact point whether you're stopped or going 20 mph. The computer takes all of that into account the instant you pull the triggers. We engage offensively out to the limits of our weapon system, 4000 meters.
Trust me, it's not the tank's problem engaging on the move, it's the gunner. If we could couple our main gun to a phased array radar, or to a military GPS satellite system, the gunner problems would disappear. Don't underestimate what we can do with ballistic computers today, and a ship is a remarkably stable and/or anticipative gun platform. They're saying the rail gun can be used to intercept incoming missiles...I'll be anxious to see it.
I'm also anxious to know what the long range accuracy data is, as I haven't seen any long range targeting tests. Back in the battleship days with purely mechanical firing control calculations and wildly varying shells and charge amounts, they would hit around 4% of the time at ranges around 15,000 yards, or a bit short of three miles. Our accuracy now, using the standard 5" guns on destroyers, has improved so that they hit 60% of the time out to their limits of 15 miles using purely ballistic shells. Even sub-MOA out at 100 miles is 5300 inches...or 440 yards...not even close to hitting a house. We'll see how it goes...